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| author | Max Hilbrunner | 2018-03-28 23:07:03 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-29 14:25:17 +0200 |
| commit | ec017f4c01d7e948a2762c8182cd3032e6237c75 (patch) | |
| tree | 3376ca9ac8dedbc68fce1528e7547f862305d0d4 /doc/classes/PackedScene.xml | |
| parent | f12db4013e211199eb9203540c2018e5a7c3834e (diff) | |
| download | godot-ec017f4c01d7e948a2762c8182cd3032e6237c75.tar.gz godot-ec017f4c01d7e948a2762c8182cd3032e6237c75.tar.zst godot-ec017f4c01d7e948a2762c8182cd3032e6237c75.zip | |
[DOCS] Node & PackedScene (#17833)
* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
(cherry picked from commit 13d5ee01f9d62e8a4b867b46e902b5d9d25f9bd1)
Diffstat (limited to 'doc/classes/PackedScene.xml')
| -rw-r--r-- | doc/classes/PackedScene.xml | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index f277beff2..1a3f6f31a 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,7 +5,14 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - TODO: explain ownership, and that node does not need to own itself + Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. + Example of saving a node: + [codeblock] + var scene = PackedScene.new() + var result = scene.pack(child) + if result == OK: + ResourceSaver.save("res://path/name.scn", scene) // or user://... + [/codeblock] </description> <tutorials> </tutorials> |
