aboutsummaryrefslogtreecommitdiff
path: root/doc/classes/Node.xml
diff options
context:
space:
mode:
authorMax Hilbrunner2018-03-28 23:07:03 +0200
committerHein-Pieter van Braam2018-04-29 14:25:17 +0200
commitec017f4c01d7e948a2762c8182cd3032e6237c75 (patch)
tree3376ca9ac8dedbc68fce1528e7547f862305d0d4 /doc/classes/Node.xml
parentf12db4013e211199eb9203540c2018e5a7c3834e (diff)
downloadgodot-ec017f4c01d7e948a2762c8182cd3032e6237c75.tar.gz
godot-ec017f4c01d7e948a2762c8182cd3032e6237c75.tar.zst
godot-ec017f4c01d7e948a2762c8182cd3032e6237c75.zip
[DOCS] Node & PackedScene (#17833)
* [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO (cherry picked from commit 13d5ee01f9d62e8a4b867b46e902b5d9d25f9bd1)
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r--doc/classes/Node.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index d1ea14949..2ab8c7dfe 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -769,7 +769,7 @@
The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed
</member>
<member name="owner" type="Node" setter="set_owner" getter="get_owner">
- The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing.
+ The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing.
</member>
<member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode">
Pause mode. How the node will behave if the [SceneTree] is paused.