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| author | Max Hilbrunner | 2018-05-09 01:41:01 +0200 |
|---|---|---|
| committer | GitHub | 2018-05-09 01:41:01 +0200 |
| commit | e744d12e568c22d2f260eee15fc9b2cade3dcdd8 (patch) | |
| tree | 06c480ec011f817af8733a1208f20b7aa1fd391b /doc/classes/Node.xml | |
| parent | 9a22a835f6527af3f2165ee048c875cd2ce6b2cf (diff) | |
| parent | dd546dc5b86e0bb9c397919fd8bfcf8e8460bc38 (diff) | |
| download | godot-e744d12e568c22d2f260eee15fc9b2cade3dcdd8.tar.gz godot-e744d12e568c22d2f260eee15fc9b2cade3dcdd8.tar.zst godot-e744d12e568c22d2f260eee15fc9b2cade3dcdd8.zip | |
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
Diffstat (limited to 'doc/classes/Node.xml')
| -rw-r--r-- | doc/classes/Node.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index d43885a9d..c11b8aaca 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -762,12 +762,14 @@ </method> </methods> <members> - <member name="custom_multiplayer_api" type="MultiplayerAPI" setter="set_custom_multiplayer_api" getter="get_custom_multiplayer_api"> + <member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer"> + The override to the default [MultiplayerAPI]. Set to null to use the default SceneTree one. </member> <member name="filename" type="String" setter="set_filename" getter="get_filename"> When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. </member> - <member name="multiplayer_api" type="MultiplayerAPI" setter="" getter="get_multiplayer_api"> + <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> + The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). </member> <member name="name" type="String" setter="set_name" getter="get_name"> The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed |
