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| author | letheed | 2017-09-10 15:37:49 +0200 |
|---|---|---|
| committer | letheed | 2017-09-20 13:11:10 +0200 |
| commit | 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch) | |
| tree | a8811a50265edd940b00e12b9bd522e3e9b4694e /doc/classes/Node.xml | |
| parent | ecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff) | |
| download | godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.zst godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.zip | |
Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
Diffstat (limited to 'doc/classes/Node.xml')
| -rw-r--r-- | doc/classes/Node.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 5a99263f1..e35f64a9c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -441,7 +441,7 @@ </return> <argument index="0" name="child_node" type="Node"> </argument> - <argument index="1" name="to_pos" type="int"> + <argument index="1" name="to_position" type="int"> </argument> <description> Move a child node to a different position (order) amongst the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful. |
