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authorRémi Verschelde2017-12-16 00:36:47 +0100
committerGitHub2017-12-16 00:36:47 +0100
commitdcdf9008ae39222ca983a38ebecab3b1fb5834f5 (patch)
tree516a841862537b1c028e83083d878d79655fa7db /doc/classes/Navigation.xml
parent22eab86cdb8410e02cabe33e87a1c60d6cf9da60 (diff)
parent38caa4126f1d91d25d2fc9fb1d8fa68dde01299d (diff)
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Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
Diffstat (limited to 'doc/classes/Navigation.xml')
-rw-r--r--doc/classes/Navigation.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index 995cb5b17..8fe520f85 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -64,7 +64,7 @@
Returns a path of points as a [code]PoolVector3Array[/code]. If [code]optimize[/code] is false the [code]NavigationMesh[/code] agent properties will be taken into account, otherwise it will return the nearest path and ignore agent radius, height, etc.
</description>
</method>
- <method name="navmesh_create">
+ <method name="navmesh_add">
<return type="int">
</return>
<argument index="0" name="mesh" type="NavigationMesh">