diff options
| author | Juan Linietsky | 2017-09-12 17:42:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-12 17:45:41 -0300 |
| commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
| tree | 730471182cae00f2e47c7430db441d057383d29b /doc/classes/Engine.xml | |
| parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
| download | godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.zst godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.zip | |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'doc/classes/Engine.xml')
| -rw-r--r-- | doc/classes/Engine.xml | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml new file mode 100644 index 000000000..2372c619f --- /dev/null +++ b/doc/classes/Engine.xml @@ -0,0 +1,114 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_frames_drawn"> + <return type="int"> + </return> + <description> + Return the total amount of frames drawn. + </description> + </method> + <method name="get_frames_per_second" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the frames per second of the running game. + </description> + </method> + <method name="get_iterations_per_second" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the amount of fixed iterations per second (for fixed process and physics). + </description> + </method> + <method name="get_main_loop" qualifiers="const"> + <return type="MainLoop"> + </return> + <description> + Return the main loop object (see [MainLoop] and [SceneTree]). + </description> + </method> + <method name="get_target_fps" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_time_scale"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_version_info" qualifiers="const"> + <return type="Dictionary"> + </return> + <description> + Returns the current engine version information in a Dictionary. + + "major" - Holds the major version number as a String + "minor" - Holds the minor version number as a String + "patch" - Holds the patch version number as a String + "status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String + "revision" - Holds the revision (e.g. "custom-build") as a String + "string" - major + minor + patch + status + revision in a single String + </description> + </method> + <method name="is_editor_hint" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_in_fixed_frame" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_editor_hint"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_iterations_per_second"> + <return type="void"> + </return> + <argument index="0" name="iterations_per_second" type="int"> + </argument> + <description> + Set the amount of fixed iterations per second (for fixed process and physics). + </description> + </method> + <method name="set_target_fps"> + <return type="void"> + </return> + <argument index="0" name="target_fps" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_time_scale"> + <return type="void"> + </return> + <argument index="0" name="time_scale" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> |
