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| author | Juan Linietsky | 2017-09-12 17:42:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-12 17:45:41 -0300 |
| commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
| tree | 730471182cae00f2e47c7430db441d057383d29b /doc/classes/EditorSelection.xml | |
| parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
| download | godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.zst godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.zip | |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'doc/classes/EditorSelection.xml')
| -rw-r--r-- | doc/classes/EditorSelection.xml | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml new file mode 100644 index 000000000..8d9bdd2c0 --- /dev/null +++ b/doc/classes/EditorSelection.xml @@ -0,0 +1,63 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSelection" inherits="Object" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Manages the SceneTree selection in the editor. + </brief_description> + <description> + This object manages the SceneTree selection in the editor. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_node"> + <return type="void"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <description> + Add a node to the selection. + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + Clear the selection. + </description> + </method> + <method name="get_selected_nodes"> + <return type="Array"> + </return> + <description> + Get the list of selectes nodes. + </description> + </method> + <method name="get_transformable_selected_nodes"> + <return type="Array"> + </return> + <description> + Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild. + </description> + </method> + <method name="remove_node"> + <return type="void"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <description> + Remove a node from the selection. + </description> + </method> + </methods> + <signals> + <signal name="selection_changed"> + <description> + Emitted when the selection changes. + </description> + </signal> + </signals> + <constants> + </constants> +</class> |
