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| author | Rémi Verschelde | 2018-06-15 08:54:06 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2018-06-15 08:54:06 +0200 |
| commit | 7927eb60137c49ab6eb6d591accf6409500dbc1e (patch) | |
| tree | c17fa33d1f66eb462fe2c4e6e37786bef1d53d7b /doc/classes/EditorImportPlugin.xml | |
| parent | 8e73629def2132a057c6b444d1b867a5afd66b33 (diff) | |
| download | godot-7927eb60137c49ab6eb6d591accf6409500dbc1e.tar.gz godot-7927eb60137c49ab6eb6d591accf6409500dbc1e.tar.zst godot-7927eb60137c49ab6eb6d591accf6409500dbc1e.zip | |
Diffstat (limited to 'doc/classes/EditorImportPlugin.xml')
| -rw-r--r-- | doc/classes/EditorImportPlugin.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 406bd7b7d..e48eb8269 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,10 +5,7 @@ </brief_description> <description> EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. - - Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool |
