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| author | Hugo Locurcio | 2018-02-27 15:04:08 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-28 22:56:04 +0200 |
| commit | 8a0966a8cbd95558309c63218c2fdf79bf58cedc (patch) | |
| tree | 107f209b96902bb3adc65ecf8ca7e0115c6dfb3d /doc/classes/DynamicFontData.xml | |
| parent | 99331ca39503dde8b9a426cc3cf80b83cbbe41db (diff) | |
| download | godot-8a0966a8cbd95558309c63218c2fdf79bf58cedc.tar.gz godot-8a0966a8cbd95558309c63218c2fdf79bf58cedc.tar.zst godot-8a0966a8cbd95558309c63218c2fdf79bf58cedc.zip | |
Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
(cherry picked from commit c1544c12efe72dd584429e115ff484428f27e759)
Diffstat (limited to 'doc/classes/DynamicFontData.xml')
0 files changed, 0 insertions, 0 deletions
