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authorRémi Verschelde2017-11-24 18:10:32 +0100
committerRémi Verschelde2017-11-24 18:10:32 +0100
commit92f07fefcd334686e81f56555d83530ae6741c2b (patch)
tree8fa1e89cfc407ed7ad9913e27845a72a7eb46598 /doc/classes/ARVRController.xml
parent31f62f53c516360dcf8688141a5f8a0aebada431 (diff)
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doc: Remove setters and getters now exposed via properties/members
Diffstat (limited to 'doc/classes/ARVRController.xml')
-rw-r--r--doc/classes/ARVRController.xml30
1 files changed, 0 insertions, 30 deletions
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index d257518cd..d813479cf 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -13,13 +13,6 @@
<demos>
</demos>
<methods>
- <method name="get_controller_id" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the controller id currently assigned to this node.
- </description>
- </method>
<method name="get_controller_name" qualifiers="const">
<return type="String">
</return>
@@ -57,12 +50,6 @@
Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
</description>
</method>
- <method name="get_rumble" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
<method name="is_button_pressed" qualifiers="const">
<return type="int">
</return>
@@ -72,23 +59,6 @@
Is the given button currently pressed?
</description>
</method>
- <method name="set_controller_id">
- <return type="void">
- </return>
- <argument index="0" name="controller_id" type="int">
- </argument>
- <description>
- Changes the id that identifies the controller bound to this node. The first controller that the ARVR Server detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off that slot is freed ensuring that controllers will keep the same id while it is turned on even when controllers with lower ids are turned off.
- </description>
- </method>
- <method name="set_rumble">
- <return type="void">
- </return>
- <argument index="0" name="rumble" type="float">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id">