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| author | Grosskopf | 2017-10-22 02:35:25 +0200 |
|---|---|---|
| committer | Grosskopf | 2017-10-23 00:43:13 +0200 |
| commit | aaa4142a37e77e1974e7620a50cf6d9682c5dc51 (patch) | |
| tree | f020dff223ea9052d82ae7db598c45a222539fe7 /doc/classes/ARVRAnchor.xml | |
| parent | c0293aca5967c49870b96b106425180e22a58c86 (diff) | |
| download | godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.tar.gz godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.tar.zst godot-aaa4142a37e77e1974e7620a50cf6d9682c5dc51.zip | |
added some arvr docs
Diffstat (limited to 'doc/classes/ARVRAnchor.xml')
| -rw-r--r-- | doc/classes/ARVRAnchor.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 6e1103407..ecd882cdb 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -60,6 +60,7 @@ </methods> <members> <member name="anchor_id" type="int" setter="set_anchor_id" getter="get_anchor_id"> + The anchor's id. You can set this before the anchor itself exists. The first anchor gets an id of [code]1[/code], the second an id of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding id to new anchors. The most common situation where anchors 'disappear' is when the AR server identifies that two anchors represent different parts of the same plane and merges them. </member> </members> <constants> |
