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authorMax Hilbrunner2018-02-02 05:32:12 +0100
committermhilbrunner2018-02-02 17:28:36 +0100
commit82b8f1729dd2d0d1e574628e82261e2a21809a96 (patch)
treee022a784fb52e2ccdd3384aad59b16898d47c1b2 /doc/classes/@GDScript.xml
parentabf82057f346733c4036846aa5a0376edd0ac350 (diff)
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[DOCS] parse_json: Objects do not keep key order
Document JSON not guaranteeing key order.
Diffstat (limited to 'doc/classes/@GDScript.xml')
-rw-r--r--doc/classes/@GDScript.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index d4bd937f4..4e9a6a5fc 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -608,6 +608,7 @@
<description>
Parse JSON text to a Variant (use [method typeof] to check if it is what you expect).
Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
+ Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY: