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| author | Poommetee Ketson | 2017-09-12 05:47:07 +0700 |
|---|---|---|
| committer | GitHub | 2017-09-12 05:47:07 +0700 |
| commit | 5665bdea1b948fdfcc8b4f6b9eee68c62e19fa69 (patch) | |
| tree | aef635ffb55bd4e1865c84afaa0878836404c462 /doc/base | |
| parent | f45258ad8d7f4d4dfd225469e6106bb6926ee536 (diff) | |
| parent | e4c274752a8657044b9aa7cd127a411e74d52058 (diff) | |
| download | godot-5665bdea1b948fdfcc8b4f6b9eee68c62e19fa69.tar.gz godot-5665bdea1b948fdfcc8b4f6b9eee68c62e19fa69.tar.zst godot-5665bdea1b948fdfcc8b4f6b9eee68c62e19fa69.zip | |
Merge pull request #11112 from LikeLakers2/master
Make Node.queue_free's documentation description a little more verbose
Diffstat (limited to 'doc/base')
| -rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 3f9152f95..7f4b65ca9 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -29698,7 +29698,7 @@ <return type="void"> </return> <description> - Destroy this Node and its children when they are not in use. + Queues a node for deletion at the end of the current frame. When deleted, all of its children nodes will be deleted as well. This method ensures it's safe to delete the node, contrary to [method Object.free]. Use [method Object.is_queued_for_deletion] to know whether a node will be deleted at the end of the frame. </description> </method> <method name="raise"> |
