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authorreduz2014-03-12 08:58:00 -0700
committerreduz2014-03-12 08:58:00 -0700
commit188a892195daec6069b862ca4094de8cac3a2254 (patch)
tree51f619e0b90ac5fda853fe8a0b04755422978756 /doc/base
parentbb7f586842658d650bab31343f6aab678f653026 (diff)
parent141b3135954737ee5be5ad2c7371796d20940719 (diff)
downloadgodot-188a892195daec6069b862ca4094de8cac3a2254.tar.gz
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Merge pull request #169 from bibby/makedoc
Closes bb-code tags, allowing make_doc.sh to finish
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 46bc8997f..25278f244 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -20966,7 +20966,7 @@
<argument index="0" name="linear_velocity" type="Vector2">
</argument>
<description>
- Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_linear_velocity" qualifiers="const" >
@@ -20980,7 +20980,7 @@
<argument index="0" name="angular_velocity" type="real">
</argument>
<description>
- Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_angular_velocity" qualifiers="const" >