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| author | reduz | 2014-03-12 08:58:00 -0700 |
|---|---|---|
| committer | reduz | 2014-03-12 08:58:00 -0700 |
| commit | 188a892195daec6069b862ca4094de8cac3a2254 (patch) | |
| tree | 51f619e0b90ac5fda853fe8a0b04755422978756 /doc/base | |
| parent | bb7f586842658d650bab31343f6aab678f653026 (diff) | |
| parent | 141b3135954737ee5be5ad2c7371796d20940719 (diff) | |
| download | godot-188a892195daec6069b862ca4094de8cac3a2254.tar.gz godot-188a892195daec6069b862ca4094de8cac3a2254.tar.zst godot-188a892195daec6069b862ca4094de8cac3a2254.zip | |
Merge pull request #169 from bibby/makedoc
Closes bb-code tags, allowing make_doc.sh to finish
Diffstat (limited to 'doc/base')
| -rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 46bc8997f..25278f244 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -20966,7 +20966,7 @@ <argument index="0" name="linear_velocity" type="Vector2"> </argument> <description> - Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state. + Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state. </description> </method> <method name="get_linear_velocity" qualifiers="const" > @@ -20980,7 +20980,7 @@ <argument index="0" name="angular_velocity" type="real"> </argument> <description> - Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state. + Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state. </description> </method> <method name="get_angular_velocity" qualifiers="const" > |
