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| author | Andreas Haas | 2016-09-06 00:47:54 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-18 18:34:16 +0200 |
| commit | e88a540b91bf139422869ed39fc9104b7cf56cd4 (patch) | |
| tree | b08450a02d7101e3c310e56688097eee54d0eb43 /doc/base/classes.xml | |
| parent | 2287bac8f7e8ff59a2a9d4ea041d5895b1502d0c (diff) | |
| download | godot-e88a540b91bf139422869ed39fc9104b7cf56cd4.tar.gz godot-e88a540b91bf139422869ed39fc9104b7cf56cd4.tar.zst godot-e88a540b91bf139422869ed39fc9104b7cf56cd4.zip | |
osx: Support gamepad input.
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
(cherry picked from commit 8c886b9d7a22bfacf25a5f3303c25c099abf55f9)
Diffstat (limited to 'doc/base/classes.xml')
0 files changed, 0 insertions, 0 deletions
