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| author | Ralph Minderhoud | 2017-07-13 17:15:55 -0500 |
|---|---|---|
| committer | Ralph Minderhoud | 2017-07-14 08:46:21 -0500 |
| commit | bf18c35dd7e1e74da4ee23eddb2f638ab09c3650 (patch) | |
| tree | aca0654e7e5dc600ccd4173adced9facb761a75e /doc/base/classes.xml | |
| parent | 9a502d3c17d4701b0fd8390e515c52a69dc0bf85 (diff) | |
| download | godot-bf18c35dd7e1e74da4ee23eddb2f638ab09c3650.tar.gz godot-bf18c35dd7e1e74da4ee23eddb2f638ab09c3650.tar.zst godot-bf18c35dd7e1e74da4ee23eddb2f638ab09c3650.zip | |
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Diffstat (limited to 'doc/base/classes.xml')
| -rw-r--r-- | doc/base/classes.xml | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 7a81eddd9..af2f89642 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -4937,27 +4937,6 @@ <constant name="ARRAY_FORMAT_INDEX" value="256"> Index array will be used. </constant> - <constant name="PRIMITIVE_POINTS" value="0"> - Render array as points (one vertex equals one point). - </constant> - <constant name="PRIMITIVE_LINES" value="1"> - Render array as lines (every two vertices a line is created). - </constant> - <constant name="PRIMITIVE_LINE_STRIP" value="2"> - Render array as line strip. - </constant> - <constant name="PRIMITIVE_LINE_LOOP" value="3"> - Render array as line loop (like line strip, but closed). - </constant> - <constant name="PRIMITIVE_TRIANGLES" value="4"> - Render array as triangles (every three vertices a triangle is created). - </constant> - <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5"> - Render array as triangle strips. - </constant> - <constant name="PRIMITIVE_TRIANGLE_FAN" value="6"> - Render array as triangle fans. - </constant> </constants> </class> <class name="AtlasTexture" inherits="Texture" category="Core"> @@ -23565,6 +23544,27 @@ </method> </methods> <constants> + <constant name="PRIMITIVE_POINTS" value="0"> + Render array as points (one vertex equals one point). + </constant> + <constant name="PRIMITIVE_LINES" value="1"> + Render array as lines (every two vertices a line is created). + </constant> + <constant name="PRIMITIVE_LINE_STRIP" value="2"> + Render array as line strip. + </constant> + <constant name="PRIMITIVE_LINE_LOOP" value="3"> + Render array as line loop (like line strip, but closed). + </constant> + <constant name="PRIMITIVE_TRIANGLES" value="4"> + Render array as triangles (every three vertices a triangle is created). + </constant> + <constant name="PRIMITIVE_TRIANGLE_STRIP" value="5"> + Render array as triangle strips. + </constant> + <constant name="PRIMITIVE_TRIANGLE_FAN" value="6"> + Render array as triangle fans. + </constant> </constants> </class> <class name="MeshDataTool" inherits="Reference" category="Core"> |
