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| author | Rémi Verschelde | 2016-07-18 00:52:36 +0200 |
|---|---|---|
| committer | GitHub | 2016-07-18 00:52:36 +0200 |
| commit | 62eae7cbe25f3e2f5cf2cc3bd4cb8d13a6845ef3 (patch) | |
| tree | f49bd157c22882a2013676b1f81411481492e1ea /doc/base/classes.xml | |
| parent | 8de5aedb9ef7d4c17027b41b40677d1892f4158c (diff) | |
| parent | 2c9468a46ac7be81085baec4778fcbf3075b2c70 (diff) | |
| download | godot-62eae7cbe25f3e2f5cf2cc3bd4cb8d13a6845ef3.tar.gz godot-62eae7cbe25f3e2f5cf2cc3bd4cb8d13a6845ef3.tar.zst godot-62eae7cbe25f3e2f5cf2cc3bd4cb8d13a6845ef3.zip | |
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
Diffstat (limited to 'doc/base/classes.xml')
| -rw-r--r-- | doc/base/classes.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index b3ce0adb6..d3d8b2d9f 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -39500,6 +39500,11 @@ </method> </methods> <signals> + <signal name="breakpoint_toggled"> + <description> + Emitted when a breakpoint is placed via the breakpoint gutter. + </description> + </signal> <signal name="cursor_changed"> <description> Emitted when the cursor changes. |
