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| author | Juan Linietsky | 2017-09-12 17:42:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-12 17:45:41 -0300 |
| commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
| tree | 730471182cae00f2e47c7430db441d057383d29b /core | |
| parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
| download | godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.zst godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.zip | |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'core')
| -rw-r--r-- | core/os/file_access.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/os/file_access.h b/core/os/file_access.h index 8393f0530..a3eb996c4 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -174,6 +174,7 @@ struct FileAccessRef { operator bool() const { return f != NULL; } FileAccess *f; + operator FileAccess*() { return f; } FileAccessRef(FileAccess *fa) { f = fa; } ~FileAccessRef() { if (f) memdelete(f); |
