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| author | Karroffel | 2017-08-02 02:46:45 +0200 |
|---|---|---|
| committer | Karroffel | 2017-08-02 03:50:33 +0200 |
| commit | 880048377de06c7e34cbfadd68bad2eb3ca17b3d (patch) | |
| tree | 18d43448cb6ac749b64502d345039a85ded8696c /core/variant_parser.cpp | |
| parent | 3a3915b72628dc12e4b79157861ec2ea910c1f31 (diff) | |
| download | godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.gz godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.tar.zst godot-880048377de06c7e34cbfadd68bad2eb3ca17b3d.zip | |
[GDNative] better header include paths
The old include paths caused some problems on some compilers, for
example including "string.h" was ambiguous.
Diffstat (limited to 'core/variant_parser.cpp')
0 files changed, 0 insertions, 0 deletions
