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| author | Ignacio Etcheverry | 2018-06-05 22:18:43 +0200 |
|---|---|---|
| committer | Ignacio Etcheverry | 2018-06-05 22:18:43 +0200 |
| commit | 25f10b3c406761b0bb88bf70da1ba2d8f5335fbd (patch) | |
| tree | b1eaefc2fcfa1c0260863da294baa3eeac19c494 /core/string_builder.cpp | |
| parent | 7933a6cc9fcf2b54e19be6b5b18874069a05331b (diff) | |
| download | godot-25f10b3c406761b0bb88bf70da1ba2d8f5335fbd.tar.gz godot-25f10b3c406761b0bb88bf70da1ba2d8f5335fbd.tar.zst godot-25f10b3c406761b0bb88bf70da1ba2d8f5335fbd.zip | |
Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
Diffstat (limited to 'core/string_builder.cpp')
0 files changed, 0 insertions, 0 deletions
