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| author | Błażej Szczygieł | 2016-09-25 12:57:56 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:21:41 +0200 |
| commit | f4da1e9ed25758b006a8e3bdf85f605a0ffb2103 (patch) | |
| tree | d580ab1d151dc0eab34816a904dc3d8a9d3dbb90 /core/script_debugger_remote.cpp | |
| parent | a5fe7ffbcd50c9b2de6eeec2cae1a6a67b2df038 (diff) | |
| download | godot-f4da1e9ed25758b006a8e3bdf85f605a0ffb2103.tar.gz godot-f4da1e9ed25758b006a8e3bdf85f605a0ffb2103.tar.zst godot-f4da1e9ed25758b006a8e3bdf85f605a0ffb2103.zip | |
Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit a27fafb2736a530a8a04f887dd8d6e67da3d8972)
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
