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| author | Pedro J. Estébanez | 2017-05-26 21:07:39 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2017-07-05 09:31:37 +0200 |
| commit | e9b7640f842504794d8819440e18ad3358abdbea (patch) | |
| tree | de8af1c1f974aa9006cc230a7cdf1dfb8eb2674b /core/script_debugger_remote.cpp | |
| parent | 21bf3778d5c291e1587cddb154a5cc0e02b0aecc (diff) | |
| download | godot-e9b7640f842504794d8819440e18ad3358abdbea.tar.gz godot-e9b7640f842504794d8819440e18ad3358abdbea.tar.zst godot-e9b7640f842504794d8819440e18ad3358abdbea.zip | |
Make error handling more convenient
By adding some PRAY_* macros that encapsulate both the check and the returning of a null reference (UB).
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
