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| author | Błażej Szczygieł | 2016-09-25 13:09:21 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:22:01 +0200 |
| commit | a827734e033ccc9114c03d16813bd2e88186dcf1 (patch) | |
| tree | ea660790999c826a4326ee050b3daf231fe00dfb /core/script_debugger_remote.cpp | |
| parent | f4f58551684ed829d4e2ae07bc1b2706ab846a33 (diff) | |
| download | godot-a827734e033ccc9114c03d16813bd2e88186dcf1.tar.gz godot-a827734e033ccc9114c03d16813bd2e88186dcf1.tar.zst godot-a827734e033ccc9114c03d16813bd2e88186dcf1.zip | |
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
(cherry picked from commit 7b8fe97888dc1d9586d443498281df532ec1db3a)
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
