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| author | Andreas Haas | 2016-10-06 12:41:38 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:40:10 +0200 |
| commit | a7d6894a9ff44c77865e947058e8fd903041e065 (patch) | |
| tree | 6c93cf4300fee20a725a7c357ac73a2869dc2e40 /core/script_debugger_remote.cpp | |
| parent | 6775cce469851188642ced20059fe3ea5975f02e (diff) | |
| download | godot-a7d6894a9ff44c77865e947058e8fd903041e065.tar.gz godot-a7d6894a9ff44c77865e947058e8fd903041e065.tar.zst godot-a7d6894a9ff44c77865e947058e8fd903041e065.zip | |
Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
(cherry picked from commit 36d2dd5318f5a021d6956a772cd7fc288e222253)
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
