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| author | Rémi Verschelde | 2017-07-02 13:16:39 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-07-02 13:16:39 +0200 |
| commit | 37eaa9d7923e69d7aa31926b868a31b3b6157e46 (patch) | |
| tree | 3e7bbea55ca0fe6fdc3d764c7d1ae58aa7fe7d40 /core/script_debugger_remote.cpp | |
| parent | 5a6eaf5a553f69f0e8f59347a345b0f7e4080428 (diff) | |
| download | godot-37eaa9d7923e69d7aa31926b868a31b3b6157e46.tar.gz godot-37eaa9d7923e69d7aa31926b868a31b3b6157e46.tar.zst godot-37eaa9d7923e69d7aa31926b868a31b3b6157e46.zip | |
EditorNameDialog: Fix margins
Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
