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| author | Fabio Alessandrelli | 2017-05-05 18:39:25 +0200 |
|---|---|---|
| committer | Fabio Alessandrelli | 2017-05-05 19:01:19 +0200 |
| commit | 33cb061fe35adc27e49680ffe168bbbd9e53fd72 (patch) | |
| tree | 09848b0a0ca1766025f9a5180f1b7e65e197e4a0 /core/script_debugger_remote.cpp | |
| parent | 26654603900dc9d4c5f7d3bb98ff9fc2d13f4dde (diff) | |
| download | godot-33cb061fe35adc27e49680ffe168bbbd9e53fd72.tar.gz godot-33cb061fe35adc27e49680ffe168bbbd9e53fd72.tar.zst godot-33cb061fe35adc27e49680ffe168bbbd9e53fd72.zip | |
Fix SpatialSound2DServer error when camera distance is 0
SpatialSound2DServer now correctly uses a minimum distance of 0.1
when calculating pitch_scale for spatial sounds.
Diffstat (limited to 'core/script_debugger_remote.cpp')
0 files changed, 0 insertions, 0 deletions
