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| author | Juan Linietsky | 2018-05-28 08:47:09 -0300 |
|---|---|---|
| committer | GitHub | 2018-05-28 08:47:09 -0300 |
| commit | 5bb412f389c443d7562bdd28b973936c40c7a56e (patch) | |
| tree | 25d5bc1ce9bad1fe4a0589dd547a3273f087f12e /core/project_settings.cpp | |
| parent | 856d945248a8ff3518de80eba48f19d2388c06f9 (diff) | |
| download | godot-5bb412f389c443d7562bdd28b973936c40c7a56e.tar.gz godot-5bb412f389c443d7562bdd28b973936c40c7a56e.tar.zst godot-5bb412f389c443d7562bdd28b973936c40c7a56e.zip | |
Diffstat (limited to 'core/project_settings.cpp')
| -rw-r--r-- | core/project_settings.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp index ef485cb3b..ac4a4b7d1 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -1071,7 +1071,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_mode", 2); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); - GLOBAL_DEF("debug/settings/performance/update_frequency_msec", 250); //assigning here, because using GLOBAL_GET on every block for compressing can be slow Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false); |
