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| author | Konstantin Zaitsev | 2017-09-18 11:28:25 +0700 |
|---|---|---|
| committer | Konstantin Zaitsev | 2017-09-19 10:33:07 +0700 |
| commit | c386a02654eae581183da0dfd138603a0667639e (patch) | |
| tree | 8a5441c0fd8c8a4d10ab803e3abd70028d7edcf5 /core/os | |
| parent | bc005a57d38137b062e0ccc26467353f53556930 (diff) | |
| download | godot-c386a02654eae581183da0dfd138603a0667639e.tar.gz godot-c386a02654eae581183da0dfd138603a0667639e.tar.zst godot-c386a02654eae581183da0dfd138603a0667639e.zip | |
Fix MSVC compilation errors
Diffstat (limited to 'core/os')
| -rw-r--r-- | core/os/file_access.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/file_access.h b/core/os/file_access.h index 151c41c26..63692cb29 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -140,7 +140,7 @@ public: virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType - virtual Error _chmod(const String &p_path, int p_mod) {} + virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; } static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files. static FileAccess *create_for_path(const String &p_path); |
