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| author | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:29:59 +0200 |
| commit | 12d4d6566892a377e5e6ddd171ecf69a2ccf129d (patch) | |
| tree | 6b0a50317eb4f266e3e8c9b65707bad9e1451ae0 /core/os | |
| parent | 56dc7aa568b7df870cb894847ec5998964e05765 (diff) | |
| download | godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.gz godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.zst godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.zip | |
Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
Diffstat (limited to 'core/os')
| -rw-r--r-- | core/os/os.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/os/os.h b/core/os/os.h index 2521d67e2..13d29a82b 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -364,6 +364,7 @@ public: virtual void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; + virtual void enable_for_stealing_focus(ProcessID pid) {} virtual void move_window_to_foreground() {} virtual void debug_break(); |
