diff options
| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/os/thread.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/os/thread.h')
| -rw-r--r-- | core/os/thread.h | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/core/os/thread.h b/core/os/thread.h index 23ed76d48..9e0ab93cb 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -29,7 +29,6 @@ #ifndef THREAD_H #define THREAD_H - #include "typedefs.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -39,54 +38,45 @@ typedef void (*ThreadCreateCallback)(void *p_userdata); - - class Thread { public: - enum Priority { PRIORITY_LOW, - PRIORITY_NORMAL, + PRIORITY_NORMAL, PRIORITY_HIGH }; struct Settings { Priority priority; - Settings() { priority=PRIORITY_NORMAL; } + Settings() { priority = PRIORITY_NORMAL; } }; - - typedef uint64_t ID; protected: - static Thread* (*create_func)(ThreadCreateCallback p_callback,void *,const Settings&); + static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &); static ID (*get_thread_ID_func)(); - static void (*wait_to_finish_func)(Thread*); - static Error (*set_name_func)(const String&); + static void (*wait_to_finish_func)(Thread *); + static Error (*set_name_func)(const String &); friend class Main; static ID _main_thread_id; - Thread(); -public: - virtual ID get_ID() const=0; +public: + virtual ID get_ID() const = 0; static Error set_name(const String &p_name); _FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread static ID get_caller_ID(); ///< get the ID of the caller function ID static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it. - static Thread * create(ThreadCreateCallback p_callback,void * p_user,const Settings& p_settings=Settings()); ///< Static function to create a thread, will call p_callback - + static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback virtual ~Thread(); - }; #endif - |
