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authorJuan Linietsky2017-07-15 01:23:10 -0300
committerJuan Linietsky2017-07-15 08:32:34 -0300
commit2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch)
treed863db50852afe5d4b0bc15b8452054498004cb1 /core/object.cpp
parente64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff)
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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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