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| author | Juan Linietsky | 2017-01-07 18:25:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-07 18:26:38 -0300 |
| commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
| tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /core/math/triangle_mesh.h | |
| parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
| download | godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.zst godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.zip | |
Diffstat (limited to 'core/math/triangle_mesh.h')
| -rw-r--r-- | core/math/triangle_mesh.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index d42f9c8dd..37d32bd7e 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -41,8 +41,8 @@ class TriangleMesh : public Reference { int indices[3]; }; - DVector<Triangle> triangles; - DVector<Vector3> vertices; + PoolVector<Triangle> triangles; + PoolVector<Vector3> vertices; struct BVH { @@ -79,7 +79,7 @@ class TriangleMesh : public Reference { int _create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc); - DVector<BVH> bvh; + PoolVector<BVH> bvh; int max_depth; bool valid; @@ -89,10 +89,10 @@ public: bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const; bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const; Vector3 get_area_normal(const AABB& p_aabb) const; - DVector<Face3> get_faces() const; + PoolVector<Face3> get_faces() const; - void create(const DVector<Vector3>& p_faces); + void create(const PoolVector<Vector3>& p_faces); TriangleMesh(); }; |
