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| author | Fabio Alessandrelli | 2016-11-30 20:45:19 +0100 |
|---|---|---|
| committer | Fabio Alessandrelli | 2017-01-04 00:46:32 +0100 |
| commit | a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a (patch) | |
| tree | 1b7c097008eb4a47257a9af519a26f15a1ac4220 /core/io/tcp_server.h | |
| parent | c030e602e52034a4dc9f26b76e55ecd272f4cf6f (diff) | |
| download | godot-a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a.tar.gz godot-a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a.tar.zst godot-a46a643f90b4a5e93f94e9223e58a7bf83dc4e2a.zip | |
Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
Diffstat (limited to 'core/io/tcp_server.h')
| -rw-r--r-- | core/io/tcp_server.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index 026789500..c380db52d 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -38,14 +38,16 @@ class TCP_Server : public Reference { OBJ_TYPE( TCP_Server, Reference ); protected: + IP_Address::AddrType ip_type; + static TCP_Server* (*_create)(); //bind helper - Error _listen(uint16_t p_port, IP_Address::AddrType p_type = IP_Address::TYPE_ANY ,DVector<String> p_accepted_hosts=DVector<String>()); + Error _listen(uint16_t p_port, DVector<String> p_accepted_hosts=DVector<String>()); static void _bind_methods(); public: - virtual Error listen(uint16_t p_port, IP_Address::AddrType p_type = IP_Address::TYPE_ANY, const List<String> *p_accepted_hosts=NULL)=0; + virtual Error listen(uint16_t p_port, const List<String> *p_accepted_hosts=NULL)=0; virtual bool is_connection_available() const=0; virtual Ref<StreamPeerTCP> take_connection()=0; |
