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| author | Juan Linietsky | 2017-09-07 18:00:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-07 18:00:47 -0300 |
| commit | eedb39091aaa1dc0b8f204844bb1eb270b2349f6 (patch) | |
| tree | ed08e5e7baf7d21403da34d531223404688513aa /core/io/resource_format_binary.cpp | |
| parent | 1eeda0f32f66b48c8df3b93f333bf702b149ba31 (diff) | |
| download | godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.tar.gz godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.tar.zst godot-eedb39091aaa1dc0b8f204844bb1eb270b2349f6.zip | |
Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
Diffstat (limited to 'core/io/resource_format_binary.cpp')
0 files changed, 0 insertions, 0 deletions
