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| author | Andreas Haas | 2017-04-09 00:37:31 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-05-12 12:46:25 +0200 |
| commit | c04604461d9b17c69831f758489087b07fe032e1 (patch) | |
| tree | 990763a25816d546a32f9621ed9322c5dc133ce4 /core/io/resource_format_binary.cpp | |
| parent | 99e07448d1bb67f4b10e2234b5f2f18a0acf5de2 (diff) | |
| download | godot-c04604461d9b17c69831f758489087b07fe032e1.tar.gz godot-c04604461d9b17c69831f758489087b07fe032e1.tar.zst godot-c04604461d9b17c69831f758489087b07fe032e1.zip | |
Bring back EditorImportPlugin
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
Diffstat (limited to 'core/io/resource_format_binary.cpp')
0 files changed, 0 insertions, 0 deletions
