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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/io/networked_multiplayer_peer.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/io/networked_multiplayer_peer.h')
| -rw-r--r-- | core/io/networked_multiplayer_peer.h | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index 5d859a2f2..1324a61c7 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -33,15 +33,15 @@ class NetworkedMultiplayerPeer : public PacketPeer { - GDCLASS(NetworkedMultiplayerPeer,PacketPeer); + GDCLASS(NetworkedMultiplayerPeer, PacketPeer); protected: static void _bind_methods(); -public: +public: enum { - TARGET_PEER_BROADCAST=0, - TARGET_PEER_SERVER=1 + TARGET_PEER_BROADCAST = 0, + TARGET_PEER_SERVER = 1 }; enum TransferMode { TRANSFER_MODE_UNRELIABLE, @@ -55,28 +55,26 @@ public: CONNECTION_CONNECTED, }; + virtual void set_transfer_mode(TransferMode p_mode) = 0; + virtual void set_target_peer(int p_peer_id) = 0; - virtual void set_transfer_mode(TransferMode p_mode)=0; - virtual void set_target_peer(int p_peer_id)=0; - - virtual int get_packet_peer() const=0; - - virtual bool is_server() const=0; + virtual int get_packet_peer() const = 0; - virtual void poll()=0; + virtual bool is_server() const = 0; - virtual int get_unique_id() const=0; + virtual void poll() = 0; - virtual void set_refuse_new_connections(bool p_enable)=0; - virtual bool is_refusing_new_connections() const=0; + virtual int get_unique_id() const = 0; + virtual void set_refuse_new_connections(bool p_enable) = 0; + virtual bool is_refusing_new_connections() const = 0; - virtual ConnectionStatus get_connection_status() const=0; + virtual ConnectionStatus get_connection_status() const = 0; NetworkedMultiplayerPeer(); }; -VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode ) -VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus ) +VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode) +VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus) #endif // NetworkedMultiplayerPeer_H |
