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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/io/networked_multiplayer_peer.cpp | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/io/networked_multiplayer_peer.cpp')
| -rw-r--r-- | core/io/networked_multiplayer_peer.cpp | 46 |
1 files changed, 21 insertions, 25 deletions
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index fb81a806e..da661d098 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -28,42 +28,38 @@ /*************************************************************************/ #include "networked_multiplayer_peer.h" - void NetworkedMultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode ); - ClassDB::bind_method(D_METHOD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer ); - - ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer ); + ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode); + ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer); - ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll ); + ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer); - ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status ); - ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id ); + ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll); - ClassDB::bind_method(D_METHOD("set_refuse_new_connections","enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections ); - ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections ); + ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status); + ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id); - BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE ); - BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE_ORDERED ); - BIND_CONSTANT( TRANSFER_MODE_RELIABLE ); + ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections); + ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections); - BIND_CONSTANT( CONNECTION_DISCONNECTED ); - BIND_CONSTANT( CONNECTION_CONNECTING ); - BIND_CONSTANT( CONNECTION_CONNECTED ); + BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE); + BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED); + BIND_CONSTANT(TRANSFER_MODE_RELIABLE); - BIND_CONSTANT( TARGET_PEER_BROADCAST ); - BIND_CONSTANT( TARGET_PEER_SERVER ); + BIND_CONSTANT(CONNECTION_DISCONNECTED); + BIND_CONSTANT(CONNECTION_CONNECTING); + BIND_CONSTANT(CONNECTION_CONNECTED); + BIND_CONSTANT(TARGET_PEER_BROADCAST); + BIND_CONSTANT(TARGET_PEER_SERVER); - ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id"))); - ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id"))); - ADD_SIGNAL( MethodInfo("server_disconnected")); - ADD_SIGNAL( MethodInfo("connection_succeeded") ); - ADD_SIGNAL( MethodInfo("connection_failed") ); + ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("server_disconnected")); + ADD_SIGNAL(MethodInfo("connection_succeeded")); + ADD_SIGNAL(MethodInfo("connection_failed")); } NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() { - - } |
