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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/io/networked_multiplayer_peer.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'core/io/networked_multiplayer_peer.cpp')
-rw-r--r--core/io/networked_multiplayer_peer.cpp46
1 files changed, 21 insertions, 25 deletions
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index fb81a806e..da661d098 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -28,42 +28,38 @@
/*************************************************************************/
#include "networked_multiplayer_peer.h"
-
void NetworkedMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode );
- ClassDB::bind_method(D_METHOD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer );
-
- ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer );
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
- ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll );
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
- ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status );
- ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id );
+ ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
- ClassDB::bind_method(D_METHOD("set_refuse_new_connections","enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections );
- ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections );
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
- BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
- BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE_ORDERED );
- BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
- BIND_CONSTANT( CONNECTION_DISCONNECTED );
- BIND_CONSTANT( CONNECTION_CONNECTING );
- BIND_CONSTANT( CONNECTION_CONNECTED );
+ BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE);
+ BIND_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
+ BIND_CONSTANT(TRANSFER_MODE_RELIABLE);
- BIND_CONSTANT( TARGET_PEER_BROADCAST );
- BIND_CONSTANT( TARGET_PEER_SERVER );
+ BIND_CONSTANT(CONNECTION_DISCONNECTED);
+ BIND_CONSTANT(CONNECTION_CONNECTING);
+ BIND_CONSTANT(CONNECTION_CONNECTED);
+ BIND_CONSTANT(TARGET_PEER_BROADCAST);
+ BIND_CONSTANT(TARGET_PEER_SERVER);
- ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id")));
- ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id")));
- ADD_SIGNAL( MethodInfo("server_disconnected"));
- ADD_SIGNAL( MethodInfo("connection_succeeded") );
- ADD_SIGNAL( MethodInfo("connection_failed") );
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+ ADD_SIGNAL(MethodInfo("connection_succeeded"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
}
NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {
-
-
}