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authorMax Hilbrunner2018-05-29 11:47:52 +0200
committerGitHub2018-05-29 11:47:52 +0200
commit4c69a495c948b1698a1634b506bf660bd49cdd76 (patch)
tree76f810cefb7542fc4e3040d52810899a5e4ea40c /core/io/multiplayer_api.h
parentd0b62ce1558766134ea2fc6bcf912e837d0ae40b (diff)
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Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r--core/io/multiplayer_api.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index ef56c4c7f..64f59d32d 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -87,18 +87,6 @@ public:
NETWORK_COMMAND_RAW,
};
- enum RPCMode {
-
- RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers
- RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves
- RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility
- RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally
- RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally
- };
-
void poll();
void clear();
void set_root_node(Node *p_node);
@@ -129,6 +117,4 @@ public:
~MultiplayerAPI();
};
-VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
-
#endif // MULTIPLAYER_PROTOCOL_H