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| author | Andreas Haas | 2016-09-16 11:08:32 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-09-18 23:22:14 +0200 |
| commit | 521b5bd90f5cbe5f069c6835be2438d91e530c1a (patch) | |
| tree | d61c43c8e9a0797004226a3b6e42d580bc11a4e2 /core/input_map.cpp | |
| parent | 8dca3f3f42540cf801379e76abc48c8cf4476aa0 (diff) | |
| download | godot-521b5bd90f5cbe5f069c6835be2438d91e530c1a.tar.gz godot-521b5bd90f5cbe5f069c6835be2438d91e530c1a.tar.zst godot-521b5bd90f5cbe5f069c6835be2438d91e530c1a.zip | |
Update documentation on joystick vibration.
Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.
(cherry picked from commit cef70a5f8b87caa00723cfb600c4ccd83305a322)
Diffstat (limited to 'core/input_map.cpp')
0 files changed, 0 insertions, 0 deletions
