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| author | Juan Linietsky | 2017-07-15 01:23:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-15 08:32:34 -0300 |
| commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
| tree | d863db50852afe5d4b0bc15b8452054498004cb1 /core/engine.cpp | |
| parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
| download | godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.zst godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.zip | |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to '')
| -rw-r--r-- | core/engine.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/engine.cpp b/core/engine.cpp index 42850325b..c16a2903d 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -119,4 +119,6 @@ Engine::Engine() { _fixed_frames = 0; _idle_frames = 0; _in_fixed = false; + _frame_ticks = 0; + _frame_step = 0; } |
