From 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 15 Jul 2017 01:23:10 -0300 Subject: Lots of work on Audio & Physics engine: -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. --- core/engine.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'core/engine.cpp') diff --git a/core/engine.cpp b/core/engine.cpp index 42850325b..c16a2903d 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -119,4 +119,6 @@ Engine::Engine() { _fixed_frames = 0; _idle_frames = 0; _in_fixed = false; + _frame_ticks = 0; + _frame_step = 0; } -- cgit v1.2.3-70-g09d2