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| author | Manuel Moos | 2018-02-11 00:03:31 +0100 |
|---|---|---|
| committer | Manuel Moos | 2018-04-09 22:27:29 +0200 |
| commit | d5abd4eb750387c95d1040e7613f98bd816c58bb (patch) | |
| tree | b69b6829a61b4573b9bfaacac8ab91af547aa79a /core/bind/core_bind.cpp | |
| parent | ca1312dbe95b885786b541220857039f4411bcaa (diff) | |
| download | godot-d5abd4eb750387c95d1040e7613f98bd816c58bb.tar.gz godot-d5abd4eb750387c95d1040e7613f98bd816c58bb.tar.zst godot-d5abd4eb750387c95d1040e7613f98bd816c58bb.zip | |
Diffstat (limited to 'core/bind/core_bind.cpp')
| -rw-r--r-- | core/bind/core_bind.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 20adf7ff0..c6816c423 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -2636,6 +2636,14 @@ int _Engine::get_iterations_per_second() const { return Engine::get_singleton()->get_iterations_per_second(); } +void _Engine::set_physics_jitter_fix(float p_threshold) { + Engine::get_singleton()->set_physics_jitter_fix(p_threshold); +} + +float _Engine::get_physics_jitter_fix() const { + return Engine::get_singleton()->get_physics_jitter_fix(); +} + void _Engine::set_target_fps(int p_fps) { Engine::get_singleton()->set_target_fps(p_fps); } @@ -2702,6 +2710,8 @@ void _Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_iterations_per_second", "iterations_per_second"), &_Engine::set_iterations_per_second); ClassDB::bind_method(D_METHOD("get_iterations_per_second"), &_Engine::get_iterations_per_second); + ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix); + ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix); ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &_Engine::set_target_fps); ClassDB::bind_method(D_METHOD("get_target_fps"), &_Engine::get_target_fps); @@ -2727,6 +2737,7 @@ void _Engine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations_per_second"), "set_iterations_per_second", "get_iterations_per_second"); ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_scale"), "set_time_scale", "get_time_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix"); } _Engine *_Engine::singleton = NULL; |
