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authorJuan Linietsky2014-05-24 01:35:47 -0300
committerJuan Linietsky2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /core/bind/core_bind.cpp
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
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Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'core/bind/core_bind.cpp')
-rw-r--r--core/bind/core_bind.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index ec159da00..960cdbac2 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -98,6 +98,13 @@ void _ResourceSaver::_bind_methods() {
ObjectTypeDB::bind_method(_MD("save","path","resource:Resource"),&_ResourceSaver::save, DEFVAL(0));
ObjectTypeDB::bind_method(_MD("get_recognized_extensions","type"),&_ResourceSaver::get_recognized_extensions);
+
+ BIND_CONSTANT(FLAG_RELATIVE_PATHS);
+ BIND_CONSTANT(FLAG_BUNDLE_RESOURCES);
+ BIND_CONSTANT(FLAG_CHANGE_PATH);
+ BIND_CONSTANT(FLAG_OMIT_EDITOR_PROPERTIES);
+ BIND_CONSTANT(FLAG_SAVE_BIG_ENDIAN);
+ BIND_CONSTANT(FLAG_COMPRESS);
}
_ResourceSaver::_ResourceSaver() {