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| author | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
| commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
| tree | 1595dd049bdb7289752012dca4398b2251fb08fa /core/bind/core_bind.cpp | |
| parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
| download | godot-1cad087969efefa401a11051343cd0689f660770.tar.gz godot-1cad087969efefa401a11051343cd0689f660770.tar.zst godot-1cad087969efefa401a11051343cd0689f660770.zip | |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'core/bind/core_bind.cpp')
| -rw-r--r-- | core/bind/core_bind.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index ec159da00..960cdbac2 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -98,6 +98,13 @@ void _ResourceSaver::_bind_methods() { ObjectTypeDB::bind_method(_MD("save","path","resource:Resource"),&_ResourceSaver::save, DEFVAL(0)); ObjectTypeDB::bind_method(_MD("get_recognized_extensions","type"),&_ResourceSaver::get_recognized_extensions); + + BIND_CONSTANT(FLAG_RELATIVE_PATHS); + BIND_CONSTANT(FLAG_BUNDLE_RESOURCES); + BIND_CONSTANT(FLAG_CHANGE_PATH); + BIND_CONSTANT(FLAG_OMIT_EDITOR_PROPERTIES); + BIND_CONSTANT(FLAG_SAVE_BIG_ENDIAN); + BIND_CONSTANT(FLAG_COMPRESS); } _ResourceSaver::_ResourceSaver() { |
