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| author | Hugo Locurcio | 2018-02-13 18:56:38 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:13:45 +0100 |
| commit | 5d7867082d923ba730a9eb7938fee5bad1977e84 (patch) | |
| tree | 2e45c57eb64da0c3096ea6965194a3dda006f5fa /core/array.cpp | |
| parent | fda35b3f42d0d0cc4a1952974e66cb201fa158ef (diff) | |
| download | godot-5d7867082d923ba730a9eb7938fee5bad1977e84.tar.gz godot-5d7867082d923ba730a9eb7938fee5bad1977e84.tar.zst godot-5d7867082d923ba730a9eb7938fee5bad1977e84.zip | |
Always detect and use hiDPI in the project manager if needed
This makes its hiDPI behavior consistent with the editor.
(cherry picked from commit 55a2bffac9ca2db40f5bd1dfad0e1c3b28400171)
Diffstat (limited to 'core/array.cpp')
0 files changed, 0 insertions, 0 deletions
