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| author | Juan Linietsky | 2016-10-19 11:14:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-19 11:14:41 -0300 |
| commit | 4428115916144b45c4697cd65d9c8c093631bec6 (patch) | |
| tree | afff5350ae57ba65b190f16b27db892173d9f43f /bin/tests/test_render.cpp | |
| parent | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff) | |
| download | godot-4428115916144b45c4697cd65d9c8c093631bec6.tar.gz godot-4428115916144b45c4697cd65d9c8c093631bec6.tar.zst godot-4428115916144b45c4697cd65d9c8c093631bec6.zip | |
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'bin/tests/test_render.cpp')
| -rw-r--r-- | bin/tests/test_render.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp index 7bf833c8a..b971d412a 100644 --- a/bin/tests/test_render.cpp +++ b/bin/tests/test_render.cpp @@ -173,7 +173,10 @@ public: // vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); viewport = vs->viewport_create(); - vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),OS::get_singleton()->get_window_size())); + Size2i screen_size = OS::get_singleton()->get_window_size(); + vs->viewport_set_size(viewport,screen_size.x,screen_size.y); + vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size)); + vs->viewport_set_active(viewport,true); vs->viewport_attach_camera( viewport, camera ); vs->viewport_set_scenario( viewport, scenario ); vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) ); |
