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authorJuan Linietsky2016-10-19 11:14:41 -0300
committerJuan Linietsky2016-10-19 11:14:41 -0300
commit4428115916144b45c4697cd65d9c8c093631bec6 (patch)
treeafff5350ae57ba65b190f16b27db892173d9f43f /bin/tests/test_render.cpp
parent1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff)
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'bin/tests/test_render.cpp')
-rw-r--r--bin/tests/test_render.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp
index 7bf833c8a..b971d412a 100644
--- a/bin/tests/test_render.cpp
+++ b/bin/tests/test_render.cpp
@@ -173,7 +173,10 @@ public:
// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
viewport = vs->viewport_create();
- vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),OS::get_singleton()->get_window_size()));
+ Size2i screen_size = OS::get_singleton()->get_window_size();
+ vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
+ vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
+ vs->viewport_set_active(viewport,true);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );