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authorJuan Linietsky2014-06-27 23:21:45 -0300
committerJuan Linietsky2014-06-27 23:21:45 -0300
commit2af2a84a03fd707cfa4c682aff34d722343d8985 (patch)
tree50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /bin/tests/test_render.cpp
parent1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff)
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Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'bin/tests/test_render.cpp')
-rw-r--r--bin/tests/test_render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp
index b45b356ee..cad3658d8 100644
--- a/bin/tests/test_render.cpp
+++ b/bin/tests/test_render.cpp
@@ -185,7 +185,7 @@ public:
//*
lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
+ //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) );
//vs->light_set_shadow( lightaux, true );
light = vs->instance_create2( lightaux, scenario );
@@ -198,7 +198,7 @@ public:
//*
lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
+// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 );
vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );