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| author | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-06-27 23:21:45 -0300 |
| commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
| tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /bin/tests/test_particles.cpp | |
| parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) | |
| download | godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz godot-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.zst godot-2af2a84a03fd707cfa4c682aff34d722343d8985.zip | |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'bin/tests/test_particles.cpp')
| -rw-r--r-- | bin/tests/test_particles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/tests/test_particles.cpp b/bin/tests/test_particles.cpp index f6f526fb2..2ccbb3101 100644 --- a/bin/tests/test_particles.cpp +++ b/bin/tests/test_particles.cpp @@ -87,7 +87,7 @@ public: light = vs->instance_create2( lightaux ); */ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + // vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); light = vs->instance_create2( lightaux, scenario ); ofs=0; |
