aboutsummaryrefslogtreecommitdiff
path: root/bin/tests/test_gui.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2016-10-03 16:33:42 -0300
committerJuan Linietsky2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /bin/tests/test_gui.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
downloadgodot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'bin/tests/test_gui.cpp')
-rw-r--r--bin/tests/test_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/tests/test_gui.cpp b/bin/tests/test_gui.cpp
index f4341fd7b..bfce03d66 100644
--- a/bin/tests/test_gui.cpp
+++ b/bin/tests/test_gui.cpp
@@ -370,7 +370,7 @@ public:
tabc->set_size( Point2( 180,250 ) );
- Ref<ImageTexture> text = memnew( ImageTexture );
+ /*Ref<ImageTexture> text = memnew( ImageTexture );
text->load("test_data/concave.png");
Sprite* sprite = memnew(Sprite);
@@ -383,7 +383,7 @@ public:
sprite->set_texture(text);
sprite->add_child(sprite2);
sprite2->set_pos(Point2(50, 50));
- sprite2->show();
+ sprite2->show();*/
}