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| author | Juan Linietsky | 2016-10-03 16:33:42 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-10-03 21:35:16 +0200 |
| commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
| tree | a817195c08d4713a70ca014a3f63f5937934fe36 /bin/tests/test_gui.cpp | |
| parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) | |
| download | godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip | |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'bin/tests/test_gui.cpp')
| -rw-r--r-- | bin/tests/test_gui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/tests/test_gui.cpp b/bin/tests/test_gui.cpp index f4341fd7b..bfce03d66 100644 --- a/bin/tests/test_gui.cpp +++ b/bin/tests/test_gui.cpp @@ -370,7 +370,7 @@ public: tabc->set_size( Point2( 180,250 ) ); - Ref<ImageTexture> text = memnew( ImageTexture ); + /*Ref<ImageTexture> text = memnew( ImageTexture ); text->load("test_data/concave.png"); Sprite* sprite = memnew(Sprite); @@ -383,7 +383,7 @@ public: sprite->set_texture(text); sprite->add_child(sprite2); sprite2->set_pos(Point2(50, 50)); - sprite2->show(); + sprite2->show();*/ } |
