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| author | Juan Linietsky | 2017-09-12 17:42:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-12 17:45:41 -0300 |
| commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
| tree | 730471182cae00f2e47c7430db441d057383d29b /SConstruct | |
| parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
| download | godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.zst godot-4f929a0fdfae24b1ca5acf0b732219119090ee43.zip | |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'SConstruct')
| -rw-r--r-- | SConstruct | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 9a3ee03ed..70e77cb47 100644 --- a/SConstruct +++ b/SConstruct @@ -352,6 +352,7 @@ if selected_platform in platform_list: sys.modules.pop('detect') env.module_list = [] + env.doc_class_path={} for x in module_list: if env['module_' + x + '_enabled'] != "yes": @@ -363,6 +364,15 @@ if selected_platform in platform_list: if (config.can_build(selected_platform)): config.configure(env) env.module_list.append(x) + try: + doc_classes = config.get_doc_classes() + doc_path = config.get_doc_path() + for c in doc_classes: + env.doc_class_path[c]="modules/"+x+"/"+doc_path + except: + pass + + sys.path.remove(tmppath) sys.modules.pop('config') |
