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| author | Andreas Haas | 2017-10-02 22:28:37 +0200 |
|---|---|---|
| committer | GitHub | 2017-10-02 22:28:37 +0200 |
| commit | 31c14432b8808472ad1708bbb8345018010723d3 (patch) | |
| tree | 3d3b4a2b2a7967ea85e5fcd7437f6d436640504d /SConstruct | |
| parent | cb71a6d6faf2f42b7695e8fdb8f1c23d8b4ab34d (diff) | |
| parent | 936f63a2dd53253737babafd9260da0cb4b6720e (diff) | |
| download | godot-31c14432b8808472ad1708bbb8345018010723d3.tar.gz godot-31c14432b8808472ad1708bbb8345018010723d3.tar.zst godot-31c14432b8808472ad1708bbb8345018010723d3.zip | |
Diffstat (limited to 'SConstruct')
| -rw-r--r-- | SConstruct | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 705ef4881..8b23b6077 100644 --- a/SConstruct +++ b/SConstruct @@ -434,6 +434,7 @@ if selected_platform in platform_list: # Microsoft Visual Studio Project Generation if env['vsproj']: + env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']] methods.generate_vs_project(env, GetOption("num_jobs")) # Check for the existence of headers |
